Unsettling Nature (Aura) 2 squares; -1 to saving throws; all creatures in the burst that do not consider the cursed warhorse its ally are freaked out by its appearance.
HP 58; Bloodied 29
AC 17; Fortitude 16, Reflex 14, Will 14
Kick (standard; at-will)
+6 vs. AC; 1d6 + 5 damage.
Trample (standard; at-will)
The warhorse can move up to its speed and enter enemies� spaces. This movement provokes opportunity attacks, and the warhorse must end its move in an unoccupied space. When it enters an enemy�s space, the warhorse makes a trample attack: +4 vs. Reflex; 1d6 + 6 damage, and the target is knocked prone.
Howling Shriek (standard; minor, recharge 5 or 6) • Fear
Close burst 3; targets enemies; +6 vs. Will; the target takes a -2 penalty to attack rolls (save ends).
Charger (while mounted by a friendly rider of 3rd level or higher; at-will) • Mount
The warhorse grants its rider a +5 bonus to damage rolls on charge attacks.
Str 21 (+6)
Dex 14 (+3)
Wis 14 (+3)
Con 18 (+5)
Int 2 (—3)
Cha 10 (+1)
Equipment Saddle; saddle-bags.
Description This cursed creature only resembles a horse in shape, with scaly skin, powerful claws, and blood-red eyes. Its face closely resembles a horse’s skull, and a dark mane of thick coarse hair covers its neck and shoulders.
Tactics Unlike riding horses, warhorses are trained for battle. When ridden aggressively, they lash out with their hooves or trample foes underfoot.