The First Dragon
Dragon and dragonborn culture tends not to place as high of a value on deities of the Astral Realm as other races do. Instead, their faith is marked by prayers to their ancestors. The principle figure of their religion is Arloc, the First Dragon, a legendary warrior and brilliant tactician. It is said he was the first champion of the world after it was forged, and once fought off an army of demons on his own, holding them back for seven days before the armies of the gods finally arrived and helped cast them out. Upon his death, he ascended to become one of the gods, and crafted a hall for the spirits of the dragons to return to upon their death. His subjects hold the following values:

  • Family is the most precious resource of all.
  • Protect those you care for to your final breath.
  • Never quit. Never lose resolve. Never stop fighting.


The Golden Knight
Lawful Good
Baerum is the god of justice, valor, civilization, nobility, and honor. He is the patron of paladins and kings, and empires often hold him as their patron and champion. Monarchs are crowned in his name, and armies often make offerings to him before battle. He is often depicted as a man or elf in golden armor. His commandments are simple:

  • Honor is stronger than steel.
  • Do not allow evil to thrive through injustice or inaction.
  • Bring freedom to those who have none – no one should live in chains.


God of War
Carsos is the god of war, combat, strategy, wildlife and sports. A wild warrior, his wrath cannot be tempered in battle. Wild animals are an extension of his personality, and are his to command. Athletes revere him, hunters pay him homage, and great warriors ride into battle under his name. He has but a few commandments:

  • Let none who have wronged you go unpunished.
  • Do not cower in fear, but stand tall and fight.
  • Know your enemy, and victory is yours.


The Mother of Man
Helmia is the goddess of day, innocence, purity, and the sun. Her son is Helmac the First Man (whom she had with Kamanduul), earning her the title of the Mother of Man. She is worshipped by most ordinary humans, and pays special mind to protect virgins and mothers-to-be. She hates any who use their power against defenseless people of any culture. Her tenets are as follows:

  • Bring the light of truth and goodness to the dark and evil places in the world.
  • Speak up for those for whom no one else will.
  • The home is a sacred place, and violence of any kind is not welcome.


The Wild Goddess
Jasari is the goddess of luck, change, freedom, and adventure. She delights in the wild frontiers of the world, and encourages exploration. It is also said she can never be bound, and indeed many gods and mortals have attempted to capture or contain her, only to be met with failure. She generally has no temples or priests, but many shrines have been crafted in her name throughout the wilderness. Travelers and explorers pray to her for safe journeys – but due to her rebellious and elusive nature, it is not always clear whether she answers prayers. She teaches the following:

  • Fortune favors the bold – your destiny is yours to command.
  • Eat, drink, and be merry, for life is good and luck comes to those who need it.
  • The unknown is not to be feared, but to be embraced.


The Mountain Father
Lawful Good
Kamanduul, also known as the Mountain Father or Father Mountain, is the god of creation and the earth. He is the patron of artisans, especially miners and smiths. Human works show Kamanduul as a white-haired man, while dwarves depict him as a mighty dwarf. Goliaths, meanwhile, imagine him as a massive man made of stone. Kamanduul is harsh but fair, and he commands his subject thus:

  • Rise to all challenges.
  • Defend that which is yours by right.
  • Family above all.


God of Death
The god of death is known by many names. In the days gone past, she has been called the Crone of Shadows, the Lifebane, and others. She collects the souls of mortals upon their deaths. Mourners call on her during funeral rites, hoping to summon her to take the souls of the fallen, and thus keep them from falling prey to the curse of undeath. Her servants are the Three Grims, to whom she entrusts the Tapestry of Life. Her followers are expected to obey the following commandments:

  • Death cannot be cheated. Those who would attempt to do so, such as necromancers, must be punished for their hubris.
  • Death cannot be bargained with. Wizards and alchemists who attempt to stave off death are doomed to fail.
  • Death must not be feared. Do not mourn for those who have passed on, for all will eventually pass on.


God of Knowledge
Melzaer is the god of knowledge, skill, and prophecy. Sages, seers, and tacticians hold him in high regard, and libraries and wizard academies are built in his name. Melzaer is the patron of those who would study magic and its uses, and wizards sometimes call upon him for guidance. He urges his followers thusly:

  • Seek out the great mysteries of the world, and strive for answers.
  • Value reason and logic, for they are the most powerful weapons one can possess.
  • Do not act rashly, for loss of control is the root of all wrongs.


God of the Moon
Nontoc is the god of the moon, and the Father of the Elves. He is patron to artists, bards, and poets. He is also the god of pure love, and marriages are performed in his name. He is Somariel’s husband, and he is ever-faithful to her. His strictures are as follows:

  • Take great care and pride in all that you do.
  • Create and innovate.
  • Cherish your loved ones, and do not stray from them.


God of the Spring
Somariel is the goddess of spring, beauty, and lust. Somariel is the patron of arcane magic and the fey. She is known by many as the Gardener of the Arcane, as she brought the first arcane magic to the earth. She is also the protector of the woods, and it is said her oldest shrines are the forests themselves. As the goddess of lust, she also encourages temptation and cloaks lover’s trysts. She is the wife of Nontoc, but frequently takes other lovers as she is moved to. She encourages the following:

  • Appreciate the beauty in everyday places – magic takes many forms.
  • Do not deny yourself the things you want most.
  • Seek out and explore the ancient and the arcane.


God of the Sea
Velosa is the goddess of the sea, and the untamed wilderness. She is the goddess of the wild forest and the harsh desert, but the sea is the truest manifestation of her personality – at times peaceful, still, and kind, yet other times harsh, barbaric, and dispassionate. She takes great offense at the disuse and abuse of nature. She is held sacred by the elves, and is worshipped by sailors, rangers, and explorers. Her followers observe but a few tenets:

  • The wilderness cannot be tamed. Those who try are doomed for failure.
  • Take what you need from nature to survive, but never lose respect for the power it holds.
  • Seek out new horizons and experiences, and let no one hold you back from what you want.



Dax and Isos – The Brothers of Mirth
These two deities are brothers, tricksters, and fun-loving jokesters. They are said to be brothers to Jasari, and the creators of the halflings.

The Sons of Kamanduul
Kamanduul had three sons, demigods who were the first of their race. At the end of their mortal lives, they ascended to the Astral Plane, and became minor gods:
Tolmac (Good) was the first Goliath. It is said he was conceived when Kamanduul laid with the Queen of the Giants. Tolmac was a mighty warrior, and the tales of his mortal life depict his many heroic acts. Tolmac is the god of storms. Icon – a javelin lightning bolt
Ulmac (Good) was the first Dwarf. It is said he was not born, but forged from the fires of Kamanduul’s forge. He is often regarded as Kamanduul’s most favored son (especially in dwarf culture). Ulmac was a very clever scholar, and is considered the finest craftsman of all time. Ulmac is the god of industry and invention. Icon – an anvil
Helmac (Unaligned) was the first Human. He is the child of Kamanduul and Helmia, the goddess of the sun. Stories often depict Helmac as a very shrewd figure, a trickster and a rogue. Helmac is the god of trade, and also of mischief. Icon – a dagger


The Five
There are in fact many primal spirits, but there are five that stand tall above all others. These were the first five to step forward and challenge the gods and the primordials. While most other primal spirits are either spirits of the earth or wildlife, these five speak for all of nature.
The Ox, Spirit of the Stone
The Snake, Defender of the Water
The Wolf, Guardian of the Forests
The Hawk, Champion of the Air
The Tiger, Keeper of of Flame

D&D Pantheon Conversion
For purposes of play, use this chart to determine which gods in the D&D Pantheon correspond to those above.
Jasari, Dax, Isos, The Five
Arloc, Baerum
Somariel, The Five
Baerum, Nontoc, Ulmac
Arloc, Carsos, Tolmac
Arloc, Velosa, The Five
Kamanduul, Tolmac, Ulmac, Helmac
Helmia, The Five
The Raven Queen
Nontoc, Dax, Isos, Helmac, The Five


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